I once spent days hunting a bug that existed in 7 different places in our codebase. Every single one was a copy-paste of the same function. That week taught me more about code quality than any course I'd taken. It came down to 4 principles. Simple ones. Ones most developers know and few consistently follow. 𝗗𝗥𝗬: 𝗗𝗼𝗻'𝘁 𝗥𝗲𝗽𝗲𝗮𝘁 𝗬𝗼𝘂𝗿𝘀𝗲𝗹𝗳. Write logic once. The moment you copy-paste, you're creating future pain. One bug becomes seven bugs. One fix becomes seven fixes you'll probably miss. 𝗬𝗔𝗚𝗡𝗜: 𝗬𝗼𝘂 𝗔𝗶𝗻'𝘁 𝗚𝗼𝗻𝗻𝗮 𝗡𝗲𝗲𝗱 𝗜𝘁. Don't build for the future you're imagining. I wasted months early in my career shipping features nobody asked for. Write what's needed now, design so it's easy to change later. 𝗞𝗜𝗦𝗦: 𝗞𝗲𝗲𝗽 𝗜𝘁 𝗦𝗶𝗺𝗽𝗹𝗲, 𝗦𝘁𝘂𝗽𝗶𝗱. If you can't explain how your code works to a colleague in 30 seconds, it's too complex. Simple code breaks less and gets fixed faster. 𝗦𝗜𝗡𝗘: 𝗦𝗶𝗺𝗽𝗹𝗲 𝗜𝘀 𝗡𝗼𝘁 𝗘𝗮𝘀𝘆. This is the one people skip. A 500-line function is easy to write. A clean, reusable 20-line function takes real discipline. Simplicity is the hardest thing to build. Ignore these four long enough and every feature takes longer, every bug takes longer, and your best engineers leave because the codebase has become a nightmare. Simple code isn't lazy code. It's the most disciplined work in engineering. Which of these 4 do you find hardest to apply consistently — and can you share one real example where ignoring it cost you time or sanity?
Principles of Elegant Code for Developers
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Summary
The principles of elegant code for developers are guidelines that help programmers write software that is clean, simple, and easy to maintain. These principles focus on clarity, organization, and adaptability, making code easier to read and safer to build upon in the future.
- Embrace clarity: Choose clear names for functions and variables, and write code that is easy to understand for anyone who might read it later.
- Keep it simple: Avoid unnecessary complexity by solving problems with straightforward solutions that can be explained quickly.
- Design for change: Structure your code so that new features and fixes can be added without rewriting large sections, using modular design and separating responsibilities.
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Trying to apply principles from ancient Indian philosophy in writing better code. A “Sutra” is that which is concise (Alpākṣaraṃ), unambiguous (Asandigdhaṃ), essential (Sāravat), universally applicable (Viśvatomukham), free of unnecessary detail (Astobham), and flawless (Anavadyam). Applying the attributes of a Sutra to coding: 💡 Conciseness (Alpākṣaraṃ): Less is more! Keep code efficient and minimal. 📘 Unambiguity (Asandigdhaṃ): Clarity is kindness. Use descriptive names, avoid “magic numbers,” and comment only when necessary. 🎯 Essence of Value (Sāravat): Every line should have purpose. Focus on core functionality, not bloated code. 🌐 Universality (Viśvatomukham): Make it adaptable and reusable. Use modular functions and design patterns for flexibility. 🧹 Free from Unnecessary Detail (Astobham): Avoid over-engineering. Meet current needs with simple solutions and save complexity for when it’s essential. 🔒 Flawlessness (Anavadyam): Aim for rock-solid reliability and security. Review, test, and refine. This Sutra-inspired approach isn’t just about code—it’s about crafting something purposeful, lasting, and easy for others to build on. Let’s write code that’s as timeless as a Sutra! 🙌 #Programming #Philosophy
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Python is often praised for its simplicity—but that simplicity is only the surface. To build professionally with Python means understanding the engineering principles behind the language. It means writing code that is not only functional, but scalable, testable, and maintainable in real-world systems. Here’s what truly separates a Python coder from a Python engineer: ✅ Effective use of data structures (know when to use defaultdict, deque, or set over a list) ✅ Understanding the Python data model (__repr__, __slots__, __iter__, etc.) ✅ Mastery of context managers and decorators for clean abstractions ✅ Writing modular, dependency-injected, test-driven code ✅ Performance tuning using asyncio, multiprocessing, and profiling tools ✅ Packaging, virtual environments, and version control for production-ready code In a professional environment, Python isn’t just a language. It’s the glue across APIs, automation, data platforms, ML pipelines, and system integration. 📌 As the ecosystem grows, here’s the real challenge: Writing Python that scales with teams, not just with features. If you're a Python developer—experienced or evolving—share one concept or mindset that fundamentally shifted how you approach development. Let’s make this thread a source of deep, applicable insight. #Python #SoftwareEngineering #BackendDevelopment #CleanCode #ScalableSystems #TechLeadership #PythonDeveloper #CodeQuality #DevBestPractices #EngineeringCulture #LinkedInTech #ProgrammingWisdom
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S.O.L.I.D principles explained with examples: 𝐒: 𝐒𝐢𝐧𝐠𝐥𝐞 𝐑𝐞𝐬𝐩𝐨𝐧𝐬𝐢𝐛𝐢𝐥𝐢𝐭𝐲 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞 (𝐒𝐑𝐏) - A class should have one, and only one, reason to change. Example: A UserManager class that handles user authentication, user profile management, and sending email notifications violates SRP because it has multiple responsibilities. To fix this, we can separate these responsibilities into different classes: UserAuthenticator, UserProfileManager, and EmailNotifier. 𝐎: 𝐎𝐩𝐞𝐧/𝐂𝐥𝐨𝐬𝐞𝐝 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞 (𝐎𝐂𝐏) - Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification. Example: Modifying a ShapeCalculator class every time you add a new shape violates OCP. To fix this, use a Shape base class with specific shape classes (e.g. Rectangle, Triangle). Now you can add new shapes without changing the original calculator code. 𝐋: 𝐋𝐢𝐬𝐤𝐨𝐯 𝐒𝐮𝐛𝐬𝐭𝐢𝐭𝐮𝐭𝐢𝐨𝐧 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞 (𝐋𝐒𝐏) - Objects of a superclass should be replaceable with objects of its subclasses without affecting the correctness of the program. Example: A bicycle class derived from base class Vehicle shouldn't have a start_engine method – this breaks LSP that child classes should work seamlessly in place of their parent class. To fix this, use a general start method in the Vehicle class. Now, instances of Car and Bicycle can be safely substituted for instances of Vehicle without any unexpected behavior or errors. 𝐈: 𝐈𝐧𝐭𝐞𝐫𝐟𝐚𝐜𝐞 𝐒𝐞𝐠𝐫𝐞𝐠𝐚𝐭𝐢𝐨𝐧 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞 (𝐈𝐒𝐏) - Clients should not be forced to depend on interfaces they don't use. Example: Imagine a MediaPlayer interface forcing all players to handle both audio and video, even if unnecessary. This violates ISP. To fix this, create smaller interfaces like AudioPlayer and VideoPlayer. This way, classes only implement what they need, improving code flexibility and avoiding unnecessary dependencies. 𝐃: 𝐃𝐞𝐩𝐞𝐧𝐝𝐞𝐧𝐜𝐲 𝐈𝐧𝐯𝐞𝐫𝐬𝐢𝐨𝐧 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞 (𝐃𝐈𝐏) - High-level modules should not depend on low-level modules; both should depend on abstractions. Example: Consider an EmailService class that directly depends on a concrete GmailClient class. This violates DIP. To fix this, introduce an EmailClient interface. Now, both EmailService and specific providers (GmailClient, OutlookClient, etc.) depend on the abstraction, making your code adaptable to different email providers. Read the full article (with code): https://lnkd.in/dNZsRxQ6
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What are the key principles of high-quality code SOLID principles are a cornerstone of object-oriented programming that guide developers in creating maintainable, scalable, and robust software architectures. They were introduced by Robert C. Martin (Uncle Bob), though they were influenced by earlier work. Here is the list: 1. Single Responsibility Principle (SRP) Each class should have a single focus or responsibility, making the system modular and easier to manage. This means a class should have only one reason to change. When a class encapsulates a single responsibility, changes to the specification are likely to affect fewer components, making maintenance simpler. It also reduces coupling between different components. For example, we can create a 𝚄𝚜𝚎𝚛𝙼𝚊𝚗𝚊𝚐𝚎𝚛 class to handle user-related operations, including authentication, database interactions, and email notifications. If we change, e.g., the e-mail notification logic, it could affect other areas, such as user authentication. Such classes are sometimes called God classes. 2. Open/Closed Principle (OCP) Software entities (classes, methods, etc.) should be open to extension but closed to modification, promoting stability and extensibility. This means you can add a new functionality to a class without changing its existing code. 3. Liskov Substitution Principle (LSP) Subtypes should be substitutable for their base types, ensuring seamless integration and robustness. This means that if a class inherits from another class, you should be able to use it in the same way as the base class. 4. Interface Segregation Principle (ISP) A class should not be forced to implement interfaces it does not use. This means creating specific interfaces for each class rather than a single, all-encompassing one. 5. Depedency Inversion Principle (DIP) High-level modules should not depend on low-level ones; both should depend on abstractions, encouraging a decoupled architecture. Also, abstractions should not rely on details; details should depend on abstractions. We should also note that these rules should not be followed blindly. We should know the rules so we know when to break them.
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Software Design Principles Great software isn't just about making things work, it's about creating systems that are maintainable, scalable, and resilient. These fundamental design principles guide developers toward writing better code. 1./ 𝐊𝐈𝐒𝐒 (𝐊𝐞𝐞𝐩 𝐈𝐭 𝐒𝐢𝐦𝐩𝐥𝐞, 𝐒𝐭𝐮𝐩𝐢𝐝) ➟ The most elegant solutions are often the simplest. ➟ Avoid unnecessary complexity, keep code clear and concise, and focus on essential features. Remember that code is read far more often than it's written. 2./ 𝐃𝐑𝐘 (𝐃𝐨𝐧'𝐭 𝐑𝐞𝐩𝐞𝐚𝐭 𝐘𝐨𝐮𝐫𝐬𝐞𝐥𝐟) ➟ Every piece of knowledge in a system should have a single, unambiguous representation. 3./ 𝐘𝐀𝐆𝐍𝐈 (𝐘𝐨𝐮 𝐀𝐢𝐧'𝐭 𝐆𝐨𝐧𝐧𝐚 𝐍𝐞𝐞𝐝 𝐈𝐭) ➟ Resist implementing features "just in case." ➟ Build what's needed today. 4./ 𝐒𝐎𝐋𝐈𝐃 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞𝐬 the backbone of object-oriented design: ➟ Single Responsibility - Classes should do one thing well ➟ Open/Closed - Open for extension, closed for modification ➟ Liskov Substitution - Subtypes must be substitutable for their base types ➟ Interface Segregation - Many specific interfaces beat one general interface ➟ Dependency Inversion - Depend on abstractions, not concrete implementations 5./ 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞 𝐨𝐟 𝐋𝐞𝐚𝐬𝐭 𝐀𝐬𝐭𝐨𝐧𝐢𝐬𝐡𝐦𝐞𝐧𝐭 ➟ Software should behave as users expect. ➟ Consistency in terminology, conventions, and error messages creates intuitive experiences. 6./ 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞 𝐨𝐟 𝐌𝐨𝐝𝐮𝐥𝐚𝐫𝐢𝐭𝐲 ➟ Well-defined, independent modules make systems easier to understand, maintain, and test. 7./ 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞 𝐨𝐟 𝐀𝐛𝐬𝐭𝐫𝐚𝐜𝐭𝐢𝐨𝐧 ➟ Hide implementation details to reduce cognitive load. ➟ Users of your code shouldn't need to know how it works internally, just how to use it. 8./ 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞 𝐨𝐟 𝐄𝐧𝐜𝐚𝐩𝐬𝐮𝐥𝐚𝐭𝐢𝐨𝐧 ➟ Protect the internal state of objects from external manipulation. ➟ This creates more robust systems by preventing unexpected side effects. 9./ 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞 𝐨𝐟 𝐋𝐞𝐚𝐬𝐭 𝐊𝐧𝐨𝐰𝐥𝐞𝐝𝐠𝐞 (𝐋𝐚𝐰 𝐨𝐟 𝐃𝐞𝐦𝐞𝐭𝐞𝐫) ➟ Components should have limited knowledge of other components. ➟ This "need-to-know basis" approach creates more modular, flexible systems. 10./ 𝐋𝐨𝐰 𝐂𝐨𝐮𝐩𝐥𝐢𝐧𝐠 & 𝐇𝐢𝐠𝐡 𝐂𝐨𝐡𝐞𝐬𝐢𝐨𝐧 ➟ Minimize dependencies between modules while ensuring each module has a clear, unified purpose. ➟ This balance makes systems more maintainable and adaptable. You’d probably agree, It's easy to nod along with design principles when reading them, but much harder to catch when drifting away from them in real code. That's where tools like CodeRabbit can be valuable. During pull requests, it identifies potential issues that developers might overlook, such as unnecessary complexity or signs of tight coupling, without being intrusive or slowing down the development process. Understand, these tools don't replace human judgment but provide an additional layer of verification that can help maintain code quality over time.👊 coderabbit.ai
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SOLID Principles in C# — The Foundation of Clean Architecture If your code is hard to test… Hard to extend… And breaks when you change one small thing… You probably need SOLID principles. SOLID is not theory. It’s a survival guide for building scalable, maintainable .NET applications. The goal? ✅ Reduce coupling ✅ Increase cohesion ✅ Make systems easier to evolve ✅ Lower long-term maintenance cost 🔷 What is SOLID? Five powerful design principles that transform how you write object-oriented code in C#. 1️⃣ S — Single Responsibility Principle (SRP) A class should have one reason to change. If your class handles business logic + logging + validation + database access… That’s a red flag 🚩 One responsibility = Cleaner design + easier testing. 2️⃣ O — Open/Closed Principle (OCP) Software should be open for extension, closed for modification. You should be able to add new features WITHOUT changing existing, tested code. This reduces bugs and protects production systems. 3️⃣ L — Liskov Substitution Principle (LSP) Derived classes must behave like their base classes. If replacing a parent class with a child breaks the system — your inheritance is wrong. 4️⃣ I — Interface Segregation Principle (ISP) Don’t force classes to implement methods they don’t use. Small, focused interfaces > Large, bloated ones. 5️⃣ D — Dependency Inversion Principle (DIP) Depend on abstractions, not concrete implementations. This is the core idea behind Dependency Injection in ASP.NET Core. It makes your application: • Testable • Flexible • Enterprise-ready 💡 Why SOLID Matters in Real Projects In real-world .NET systems: ✔ It prevents “spaghetti code” ✔ Makes unit testing simple ✔ Supports Clean Architecture ✔ Improves microservices scalability ✔ Helps you think like a Senior Engineer #DotNet #DotNetDeveloper #CSharp #ASPNETCore #SOLID #CleanCode #SoftwareArchitecture #SoftwareEngineering #DesignPatterns #ObjectOrientedProgramming #BackendDevelopment #Microservices #SystemDesign #TechLeadership #CodingInterview #InterviewPreparation #Developers #Programming #CareerGrowth
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𝐓𝐡𝐞 𝐆𝐨𝐥𝐝𝐞𝐧 𝐑𝐮𝐥𝐞𝐬 𝐨𝐟 𝐖𝐫𝐢𝐭𝐢𝐧𝐠 𝐆𝐫𝐞𝐚𝐭 𝐂𝐨𝐝𝐞 It’s not just about writing code that works. It’s about writing code that is robust, secure, maintainable, scalable, and testable. Here are the 10 Best Coding Principles every developer should embrace: 1️⃣ Code Specification – Follow standards like PEP8 or Google Java Style to ensure readability. 2️⃣ Clear Documentation & Annotations – Explain the why, not just the what. 3️⃣ Security Assurance – Code defensively to avoid data leaks and cross-site scripting. 4️⃣ Robustness – Build for failures like input errors, disk issues, or network overload. 5️⃣ SOLID Principles – The foundational pillars of clean object-oriented design. 6️⃣ Easy to Test – Low complexity, low cost, and high speed testing wins. 7️⃣ Moderate Abstraction – Not too raw, not too abstract. Just enough to simplify. 8️⃣ Design Patterns – Use patterns like Factory, Singleton, Strategy, etc. wisely. 9️⃣ Reduce Global Dependencies – Keep your code modular and loosely coupled. 🔟 Continuous Refactoring – Improve design continuously without breaking functionality. 🔥 These principles make your code not just better for you, but for everyone who reads, tests, or builds on it. 📊 Here’s a simple visual I created to remember and apply them every day 👇
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SOLID Principles: The Blueprint for Clean & Maintainable Code Why SOLID Matters SOLID is the gold standard of object-oriented design. Mastering these 5 principles helps you write code that’s: ✔ Easier to maintain ✔ More scalable ✔ Less prone to bugs ✔ Ready for future changes Let’s break them down with real-world analogies! 1️⃣ S – Single Responsibility Principle (SRP) 🎯 "A class should have only one reason to change." 📌 What It Means: Each class/module should do one thing and do it well. Avoid "God classes" that handle everything. Example: Bad: An EngineerPoliceman class that both codes and arrests people. Good: Separate the Engineer (writes code) and the Policeman (handles security). Key Benefit: Changes in one area don’t accidentally break unrelated features. 2️⃣ O – Open/Closed Principle (OCP) "Software should be open for extension but closed for modification." What It Means: Add new features by extending (inheritance, interfaces), not modifying existing code. Example: Bad: Editing a PaymentProcessor class every time a new payment method (PayPal, Crypto) is added. Good: Design PaymentProcessor to accept plug-in payment strategies (Strategy Pattern). 💡 Key Benefit: Prevents regression bugs when adding features. 3️⃣ L – Liskov Substitution Principle (LSP) 🔄 "Subclasses should be substitutable for their parent classes." 📌 What It Means: If Dog inherits from Animal, you should always use Dog where Animal is expected. Violation Example: A VegetarianDog subclass that breaks when forced to eatMeat(). Example: Bad: A Square class inheriting from Rectangle but breaking when setWidth() changes height. ✅ Good: Favor composition ("has-a") over inheritance ("is-a") when behaviors differ. Key Benefit: Prevents surprise crashes from unexpected subclass behavior. I – Interface Segregation Principle (ISP) "Clients shouldn’t depend on interfaces they don’t use." What It Means: Avoid "fat interfaces" – split them into smaller, role-specific ones. Example: Bad: A Developer interface forcing Java coders to implement writePHP(). Good: Separate JavaDeveloper and PHPDeveloper interfaces. Key Benefit: Removes forced dummy implementations (throw new NotSupportedException). D – Dependency Inversion Principle (DIP) 🔌 "Depend on abstractions, not concretions." What It Means: High-level modules (e.g., BusinessLogic) shouldn’t depend on low-level details (e.g., MySQLDatabase). Both should depend on interfaces/abstract classes.
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𝐇𝐨𝐰 𝐓𝐨 𝐖𝐫𝐢𝐭𝐞 𝐁𝐞𝐭𝐭𝐞𝐫 𝐚𝐧𝐝 𝐂𝐥𝐞𝐚𝐧𝐞𝐫 𝐂𝐨𝐝𝐞 Explore these tips to write better code 👇 "Any fool can write code that a computer can understand. Good programmers write code that humans can understand." — Martin Fowler. I have seen a lot of experienced developers writing code that is hard to read and not enjoyable to work with. I am sure you have worked with such code. I am passionate about writing code that is easy to read and maintain. Today I want to share some actional tips that will make your code much better: 𝟏. 𝐍𝐚𝐦𝐢𝐧𝐠 When naming your variables, methods, and classes, ensure you give them clear and meaningful names. Good naming conventions enhance code readability. 𝟐. 𝐑𝐞𝐦𝐨𝐯𝐞 𝐑𝐞𝐝𝐮𝐧𝐝𝐚𝐧𝐭 𝐂𝐨𝐦𝐦𝐞𝐧𝐭𝐬 𝐢𝐧 𝐓𝐡𝐞 𝐂𝐨𝐝𝐞 Often poor naming leads to comments in the code explaining the intent. This is a bad practice. Such comments clutter your code, make it less readable and can become outdated. Your code is your source of truth. Comments should explain the WHY, not the WHAT. 𝟑. 𝐅𝐨𝐫𝐦𝐚𝐭 𝐂𝐨𝐝𝐞 𝐰𝐢𝐭𝐡 𝐈𝐧𝐝𝐞𝐧𝐭𝐚𝐭𝐢𝐨𝐧𝐬 𝐚𝐧𝐝 𝐖𝐡𝐢𝐭𝐞𝐬𝐩𝐚𝐜𝐞𝐬 Proper code formatting enhances readability. Consistent indentation and spacing make it easier to follow the code's structure. 𝟒. 𝐑𝐞𝐝𝐮𝐜𝐞 𝐍𝐞𝐬𝐭𝐢𝐧𝐠 Deeply nested code is hard to read and maintain. The recommended practice is try to use not more than 2 levels of nesting. Reducing nesting improves code readability. 𝟓. 𝐑𝐞𝐭𝐮𝐫𝐧 𝐄𝐚𝐫𝐥𝐲 When conditions aren't met - return early from the method and prevent unnecessary code execution. Returning early from the method reduces nesting, and as a result, it improves code readability. 𝟔. 𝐆𝐞𝐭 𝐑𝐢𝐝 𝐨𝐟 𝐄𝐥𝐬𝐞 𝐊𝐞𝐲𝐰𝐨𝐫𝐝 Often when reading code in the else statement, you need to scroll up to see the corresponding if. After you add an early return, an else block becomes unnecessary 𝟕. 𝐀𝐯𝐨𝐢𝐝 𝐝𝐨𝐮𝐛𝐥𝐞 𝐧𝐞𝐠𝐚𝐭𝐢𝐯𝐞𝐬 𝟖. 𝐀𝐯𝐨𝐢𝐝 𝐌𝐚𝐠𝐢𝐜 𝐍𝐮𝐦𝐛𝐞𝐫𝐬 𝐚𝐧𝐝 𝐒𝐭𝐫𝐢𝐧𝐠𝐬 𝟗. 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐍𝐮𝐦𝐛𝐞𝐫 𝐨𝐟 𝐌𝐞𝐭𝐡𝐨𝐝 𝐏𝐚𝐫𝐚𝐦𝐞𝐭𝐞𝐫𝐬 𝟏𝟎. 𝐀𝐩𝐩𝐥𝐲𝐢𝐧𝐠 𝐭𝐡𝐞 𝐒𝐢𝐧𝐠𝐥𝐞 𝐑𝐞𝐬𝐩𝐨𝐧𝐬𝐢𝐛𝐢𝐥𝐢𝐭𝐲 𝐏𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞 𝟏𝟏. 𝐂𝐨𝐫𝐫𝐞𝐜𝐭𝐥𝐲 𝐔𝐬𝐞 𝐁𝐫𝐚𝐜𝐞𝐬 { } 𝟏𝟐. 𝐃𝐨 𝐍𝐨𝐭 𝐑𝐞𝐭𝐮𝐫𝐧 𝐍𝐮𝐥𝐥 𝐟𝐨𝐫 𝐂𝐨𝐥𝐥𝐞𝐜𝐭𝐢𝐨𝐧𝐬 Want to become better at coding? --- ✅ If you like this post - 𝐫𝐞𝐩𝐨𝐬𝐭 to your network and 𝐟𝐨𝐥𝐥𝐨𝐰 me. ✅ Join 𝟑𝟓𝟎𝟎+ software engineers that are already 𝐫𝐞𝐚𝐝𝐢𝐧𝐠 my newsletter and are 𝐢𝐦𝐩𝐫𝐨𝐯𝐢𝐧𝐠 their .NET and architectural skills --- #csharp #dotnet #cleancode #refactoring #programming #softwareengineering #softwaredevelopment #bestpractices #softwaredesign
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