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🌟 𝗖𝗵𝗼𝗼𝘀𝗲 𝘁𝗵𝗲 𝗻𝗲𝘅𝘁 𝗰𝗼𝗻𝗳𝗲𝗿𝗲𝗻𝗰𝗲 𝘁𝗵𝗲𝗺𝗲! 𝗪𝗵𝗮𝘁 𝗶𝘀 𝗺𝗼𝘀𝘁 𝗿𝗲𝗹𝗲𝘃𝗮𝗻𝘁 𝘁𝗼 𝗴𝗮𝗺𝗲𝘀 & 𝘁𝗲𝗰𝗵 𝗶𝗻 𝗵𝗲𝗮𝗹𝘁𝗵𝗰𝗮𝗿𝗲 𝗿𝗶𝗴𝗵𝘁 𝗻𝗼𝘄? What does the industry need: better implementation of existing solutions, better designs for new ones, better collaboration with new partners? Should we delve into new technologies on the horizon, or focus on designing for behavior change using any tech? Where are you standing in your current innovation journey, and what do you need to continue? 📝 𝗦𝗵𝗮𝗿𝗲 𝘆𝗼𝘂𝗿 𝘁𝗵𝗼𝘂𝗴𝗵𝘁𝘀, 𝘁𝗶𝗽𝘀 𝗮𝗻𝗱 𝘁𝗵𝗲𝗺𝗲 𝗶𝗱𝗲𝗮𝘀 𝗶𝗻 𝘁𝗵𝗲 𝗰𝗼𝗺𝗺𝗲𝗻𝘁𝘀 𝗯𝗲𝗹𝗼𝘄! 📅 𝘚𝘢𝘷𝘦 𝘵𝘩𝘦 𝘥𝘢𝘵𝘦: 𝘎𝘍𝘏𝘌𝘜 𝘳𝘦𝘵𝘶𝘳𝘯𝘴 𝘰𝘯 22 & 23 𝘔𝘢𝘳𝘤𝘩 2027! 📫 Newsletter: https://lnkd.in/eX2ctkzq 🌐 gamesforhealtheurope.org Jurriaan van Rijswijk M Sc Sandra van Rijswijk René Luigies John Harrison Lucien Engelen Arjan Postma Lukas Gehrke Wouter Kroese Robert W. Cats Roland Goetgeluk Ron van den Ouweland Simone Coenen Ellis Bartholomeus Menno van Pelt-Deen Gert-Jan Brok Remco Hoogendijk Roger Ter Heide Marita Bossers Danielle van Kaathoven Laura Steman Kim Plaum Louise Kallen Wietske Kamsma Dr. Philipp Busch Jeroen Cremers David (D.S.) Cohen Dylan Arnold Emre MOR Marc-Antoine Schiery Niko Pyrhönen Christoph Brosius Afra Çalık Kuş Paraskevi-Ilektra Seferiadi Petra Sabolová le lyu Frederik Prins Emmanuel Streel Thorben Steenmanns Robert Runge

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I was amazed by the benevolent and open-minded (indeed also open-hearted) interaction at the GFHEU-conference. Honestly, I've never experienced such a strong connection to a network before. That made me think about the force humans could create, if they stand firm togheter. In a world increasingly shaped by separation and self-focus, we envision health and health solutions as a benevolent network—like a living system (I imagine a picture of funghi in the woods ;) where connection enables sharing of information, deeper understanding values, support resilience. By sharing perspectives and “lending each other our lenses,” we can help us see the full picture and create more holistic, human-centered solutions. So my idea would sound like this: The Power of We: Building Benevolent Networks for Health -- I really thank the GFHEU-Team (all the wonderful people i met) for the inspiration!

Behaviour change in general. Bridging the gaps between getting more information (choice) and intention (choice) and intention and overt behaviour (choice). In short: choice modelling by means gamification and design thinking/doing/Deming Circles and linked to unforeseen positive and negative feedbacks in inherent non-linear systems. Applications: healthy (urban) living for instance.

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Games for Behavior Change in Prevention and Well-being 

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