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<?xml-stylesheet type="text/xsl" href="assets/xml/rss.xsl" media="all"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>I'm Mateusz</title><link>https://mbdevpl.github.io/</link><description>Personal website/portfolio/blog of Mateusz Bysiek.</description><atom:link href="https://mbdevpl.github.io/rss.xml" rel="self" type="application/rss+xml"></atom:link><language>en</language><lastBuildDate>Sat, 03 Jun 2017 15:19:26 GMT</lastBuildDate><generator>Nikola (getnikola.com)</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>Self-introduction</title><link>https://mbdevpl.github.io/intro/</link><dc:creator>Mateusz Bysiek</dc:creator><description>&lt;div&gt;&lt;p&gt;My name is Mateusz Bysiek. I was born in Warsaw, capital of Poland, now I live in Japan
where I study computing sciences.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://mbdevpl.github.io/intro/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>CC-BY-SA 4.0</category><guid>https://mbdevpl.github.io/intro/</guid><pubDate>Sat, 03 Jun 2017 03:00:00 GMT</pubDate></item><item><title>Mateusz Bysiek, curriculum vitae</title><link>https://mbdevpl.github.io/cv/</link><dc:creator>Mateusz Bysiek</dc:creator><description>&lt;p&gt;&lt;a href="https://mbdevpl.github.io/cv/"&gt;Read more…&lt;/a&gt; (6 min remaining to read)&lt;/p&gt;</description><category>CC-BY-SA 4.0</category><guid>https://mbdevpl.github.io/cv/</guid><pubDate>Thu, 01 Jun 2017 03:00:00 GMT</pubDate></item><item><title>mbdevpl.github.io website</title><link>https://mbdevpl.github.io/posts/mbdevpl-github-io/</link><dc:creator>Mateusz Bysiek</dc:creator><description>&lt;div&gt;&lt;p&gt;Hello world!&lt;/p&gt;
&lt;p&gt;&lt;a href="https://mbdevpl.github.io/posts/mbdevpl-github-io/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>Apache 2.0</category><category>CC-BY-SA 4.0</category><category>CSS</category><category>HTML</category><category>open source</category><category>Python</category><category>web</category><guid>https://mbdevpl.github.io/posts/mbdevpl-github-io/</guid><pubDate>Sun, 14 May 2017 06:33:21 GMT</pubDate></item><item><title>Typed Python AST (abstract syntax tree) unparser</title><link>https://mbdevpl.github.io/posts/typed-astunparse/</link><dc:creator>Mateusz Bysiek</dc:creator><description>&lt;div&gt;&lt;p&gt;The &lt;em&gt;typed-astunparse&lt;/em&gt; Python package is to &lt;em&gt;typed-ast&lt;/em&gt; as &lt;em&gt;astunparse&lt;/em&gt; is to &lt;em&gt;ast&lt;/em&gt;. In 10 words:
it enables unparsing of Python 3 AST with type comments.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://mbdevpl.github.io/posts/typed-astunparse/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>Apache 2.0</category><category>open source</category><category>Python</category><guid>https://mbdevpl.github.io/posts/typed-astunparse/</guid><pubDate>Thu, 16 Jun 2016 09:13:00 GMT</pubDate></item><item><title>Smoothie</title><link>https://mbdevpl.github.io/posts/smoothie/</link><dc:creator>Mateusz Bysiek</dc:creator><description>&lt;div&gt;&lt;p&gt;Smoothie is a static fluid flow (or heat transfer, if you prefer) simulator, which uses
the finite element method. The core of the computational part of the application is done in C++,
user interface is made in Qt, while visualization is done in OpenGL.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://mbdevpl.github.io/posts/smoothie/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>C++</category><category>GNU GPL 3.0</category><category>LaTeX</category><category>open source</category><category>OpenGL</category><category>Qt</category><guid>https://mbdevpl.github.io/posts/smoothie/</guid><pubDate>Thu, 23 Jan 2014 18:20:00 GMT</pubDate></item><item><title>AbstractOpenCL</title><link>https://mbdevpl.github.io/posts/abstract-opencl/</link><dc:creator>Mateusz Bysiek</dc:creator><description>&lt;div&gt;&lt;p&gt;A unified OpenCL abstraction layer for C++ and C#. Work in progress.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://mbdevpl.github.io/posts/abstract-opencl/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>.NET</category><category>C++</category><category>Csharp</category><category>Linux</category><category>OpenCL</category><category>Qt</category><category>Windows</category><guid>https://mbdevpl.github.io/posts/abstract-opencl/</guid><pubDate>Thu, 04 Jul 2013 08:01:00 GMT</pubDate></item><item><title>Distprime</title><link>https://mbdevpl.github.io/posts/distprime/</link><dc:creator>Mateusz Bysiek</dc:creator><description>&lt;div&gt;&lt;p&gt;Open-source application for distributed discovery of prime numbers. The application is capable
of looking up numbers from 2 to 263-1 - per project requirements.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://mbdevpl.github.io/posts/distprime/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>C</category><category>GNU GPL 3.0</category><category>Linux</category><category>open source</category><guid>https://mbdevpl.github.io/posts/distprime/</guid><pubDate>Sun, 16 Jun 2013 14:21:00 GMT</pubDate></item><item><title>Phinite</title><link>https://mbdevpl.github.io/posts/phinite/</link><dc:creator>Mateusz Bysiek</dc:creator><description>&lt;div&gt;&lt;p&gt;Phinite is a windows desktop application that implements an approximate solution to a language
theory problem. The task was to create a deterministic finite-state machine that is equivalent
to a given regular expression.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://mbdevpl.github.io/posts/phinite/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>.NET</category><category>Csharp</category><category>GNU GPL 3.0</category><category>LaTeX</category><category>open source</category><category>Windows</category><category>WPF</category><category>XAML</category><guid>https://mbdevpl.github.io/posts/phinite/</guid><pubDate>Sat, 25 May 2013 17:28:00 GMT</pubDate></item><item><title>Apriori and Apriori All library</title><link>https://mbdevpl.github.io/posts/apriori-all-lib/</link><dc:creator>Mateusz Bysiek</dc:creator><description>&lt;div&gt;&lt;p&gt;Apriori and Apriori All are algorithms used for sequence mining, a type of data mining that is very
commonly used in a shopping environment. When you see a list of products titled "users
who bought this also bought that" or if you see that an alcohol section in a shop is next
to snacks section, chances are that sequence mining is behind that.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://mbdevpl.github.io/posts/apriori-all-lib/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>.NET</category><category>Csharp</category><category>GNU GPL 3.0</category><category>open source</category><category>OpenCL</category><category>Windows</category><guid>https://mbdevpl.github.io/posts/apriori-all-lib/</guid><pubDate>Mon, 21 Jan 2013 16:13:00 GMT</pubDate></item><item><title>VaDoR - Vanishing Domino pRoblem solver</title><link>https://mbdevpl.github.io/posts/vador/</link><dc:creator>Mateusz Bysiek</dc:creator><description>&lt;div&gt;&lt;p&gt;A 3-person team project that we did for Algorithms &amp;amp; Complexity course during our Bachelor
studies. The project introduced the problem starting with a rectangular board filled with domino
pieces, and defined certain rules for removing them. The task was to design and implement an
algorithm that removes (in accordance with rules) as many domino pieces as possible from the board
as quickly as possible. Hence the name VaDoR, from VAnishing DOmino pRoblem.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://mbdevpl.github.io/posts/vador/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>C++</category><category>GNU GPL 3.0</category><category>open source</category><category>Qt</category><guid>https://mbdevpl.github.io/posts/vador/</guid><pubDate>Wed, 21 Nov 2012 20:40:00 GMT</pubDate></item></channel></rss>